動畫創(chuàng)作中動物角色造型設(shè)計的擬人化研究
發(fā)布時間:2018-08-16 11:25
【摘要】:動畫中的動物長相千姿百態(tài),在動畫中呈現(xiàn)出的造型則是被擬人化的,“擬人”是動物角色造型設(shè)定的一條普遍規(guī)律。而作為對動畫的創(chuàng)作者而言,我們更關(guān)心的是動物角色造型的方法有哪些。在綜合世界各國優(yōu)秀的動物角色動畫,以及自身的創(chuàng)作經(jīng)歷基礎(chǔ)上,筆者提出一些關(guān)于動物角色造型設(shè)計擬人化的具體手法,分為造型擬人,表情擬人,情感擬人。 寫實類的動畫風(fēng)格中的動物角色擬人化處理要求體現(xiàn)這些動物最明顯的特點,在比例,外形上沒有絕對的夸張和簡化。讓人一眼能看出所塑造動物角色的屬性。人和很多哺乳動物或者鳥類的面部都是對稱構(gòu)造,所以“對稱”是寫實類動物角色塑造較為明顯的一個特點。另外,人和大多數(shù)常見動物很多外形特點比較近似,比如人和貓,狗,牛,馬,獅子,鳥,魚都是兩只眼睛,一個嘴巴,甚至都有兩個鼻孔……這些共同的特點有時候會讓我們不由自主的把人和動物的長相造型聯(lián)系到一起。把原始動物的特點,和人類的某些特點結(jié)合,發(fā)揮想象力,大膽的做一些簡化和稍微的夸張出來,增加一些細(xì)節(jié)處理在賦予角色相應(yīng)的人類性格和心理活動,就可以寫實的達(dá)到該動物角色造型的擬人化。比如設(shè)定一只狐貍,把一只狐貍原來的形象簡化到只有簡單輪廓和五官,把該狐貍角色外形向一個女人面部和身體特征稍作夸張改動,把頭部的毛發(fā)畫長一些,形成女人時尚的發(fā)型。鼻子嘴巴拉長一些,眼睛睫毛加假定出尖長,下巴的感覺,并給狐貍涂上唇彩。把狐貍的身子也做簡化和夸張?zhí)幚?形成年輕女性豐乳肥臀般的線條,一副寫實風(fēng)格擬人化的“狐貍精”的角色就出來了,至于如何深入,如何完善,還要繼續(xù)推敲。 現(xiàn)實中的動物本身是沒有好壞,美丑,優(yōu)劣之分。但一些動物用在動畫中作為一個有身份,有意義的角色,在角色設(shè)定師眼里自然而然的就有了一定的界限。這也是人主觀審美對動物角色設(shè)定的影響。比如一些動物在動畫片中自然而然的就有了一定的派別劃分。熊貓,兔子,羊,貓,狗,雞,等大部分食草動物,或是和人類關(guān)系較為密切的動物入選動畫角色的概率都會比較高,而且它們也大多數(shù)時候被設(shè)定為正面角色。而一些令人聽起來就感覺不太舒服的動物比如蛇,鱷魚,老虎,鯊魚,禿鷲,狼等,這一類動物或是長相不太符合人類的審美標(biāo)準(zhǔn),亦或是與生俱來的令人生畏的性格和行為,讓他們擁有做反面角色的絕佳天賦。 動物角色的動作,表情,肢體語言等大多是以人的行為動作為參考依據(jù)的,所以在設(shè)定動物角色動作擬人化過程中,需要不斷揣摩,使其既符合人的運動規(guī)律,又適合所要描述的動物角色身體構(gòu)造,從而達(dá)到一個適度的動作效果。
[Abstract]:Animals in animation have a variety of looks, but the models presented in animation are personified. "personification" is a universal rule of animal character modeling. As the creator of animation, we are more concerned about the animal character modeling methods. On the basis of synthesizing the outstanding animations of animal characters and their own creative experiences, the author puts forward some concrete methods of personification of animal role modeling design, which can be divided into personification, facial expression and emotional personification. The personification of animal characters in realistic animation style needs to embody the most obvious characteristics of these animals, and there is no absolute exaggeration and simplification in proportion and shape. Give a person a glimpse of the attributes of the animal character being shaped. People and many mammals or birds have symmetrical faces, so "symmetry" is an obvious feature of realistic animal characters. In addition, people and most common animals many appearance characteristics are similar, such as people and cats, dogs, cattle, horses, lions, birds, fish are two eyes, a mouth, and even have two nostrils. These common features can sometimes make us involuntarily associated with the looks of humans and animals. Combining the characteristics of primitive animals with some of the characteristics of human beings, using imagination, boldly doing some simplification and a little exaggeration, adding some details to deal with the corresponding human character and psychological activities given to the character. Can realistically achieve the personification of the animal role modeling. For example, set up a fox, simplify the original image of a fox to a simple outline and features, make a slight exaggeration of the shape of the fox character to the face and body characteristics of a woman, and paint the hair of the head longer. Fashion hairstyles for women. The nose and mouth are elongated, the eyelashes of the eyes are assumed to be pointed and chin, and the fox is painted with lip gloss. The fox's body was also simplified and exaggerated to form the lines of young women's breasts and buttocks, and the role of a realistic personified "fox" came out. As for how to go deep and how to perfect it, we still had to continue to study it. In reality, animals themselves are not good or bad, beautiful and ugly, good or bad. But some animals are used in animation as an identity, meaningful character, in the role setter's eyes naturally has a certain boundary. This is also the impact of human subjective aesthetics on animal role setting. For example, some animals in the animation naturally have a certain faction division. Pandas, rabbits, sheep, cats, dogs, chickens, and most herbivores, or more closely related to humans, are more likely to be cast as animated characters, and most of the time they are set to be positive characters. And some animals that sound uncomfortable, such as snakes, crocodiles, tigers, sharks, vultures, wolves, and so on, either don't fit in with human aesthetic standards, or are born with formidable personalities and behaviors. Give them a great talent for being a villain. The movements, expressions, and body language of animal roles are mostly based on human behavior, so in the process of establishing personification of animal role actions, we need to constantly figure out how to make them conform to the laws of human movement. It is also suitable for the description of the animal character body structure, thus achieving a moderate action effect.
【學(xué)位授予單位】:武漢理工大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2013
【分類號】:J218.7
本文編號:2185844
[Abstract]:Animals in animation have a variety of looks, but the models presented in animation are personified. "personification" is a universal rule of animal character modeling. As the creator of animation, we are more concerned about the animal character modeling methods. On the basis of synthesizing the outstanding animations of animal characters and their own creative experiences, the author puts forward some concrete methods of personification of animal role modeling design, which can be divided into personification, facial expression and emotional personification. The personification of animal characters in realistic animation style needs to embody the most obvious characteristics of these animals, and there is no absolute exaggeration and simplification in proportion and shape. Give a person a glimpse of the attributes of the animal character being shaped. People and many mammals or birds have symmetrical faces, so "symmetry" is an obvious feature of realistic animal characters. In addition, people and most common animals many appearance characteristics are similar, such as people and cats, dogs, cattle, horses, lions, birds, fish are two eyes, a mouth, and even have two nostrils. These common features can sometimes make us involuntarily associated with the looks of humans and animals. Combining the characteristics of primitive animals with some of the characteristics of human beings, using imagination, boldly doing some simplification and a little exaggeration, adding some details to deal with the corresponding human character and psychological activities given to the character. Can realistically achieve the personification of the animal role modeling. For example, set up a fox, simplify the original image of a fox to a simple outline and features, make a slight exaggeration of the shape of the fox character to the face and body characteristics of a woman, and paint the hair of the head longer. Fashion hairstyles for women. The nose and mouth are elongated, the eyelashes of the eyes are assumed to be pointed and chin, and the fox is painted with lip gloss. The fox's body was also simplified and exaggerated to form the lines of young women's breasts and buttocks, and the role of a realistic personified "fox" came out. As for how to go deep and how to perfect it, we still had to continue to study it. In reality, animals themselves are not good or bad, beautiful and ugly, good or bad. But some animals are used in animation as an identity, meaningful character, in the role setter's eyes naturally has a certain boundary. This is also the impact of human subjective aesthetics on animal role setting. For example, some animals in the animation naturally have a certain faction division. Pandas, rabbits, sheep, cats, dogs, chickens, and most herbivores, or more closely related to humans, are more likely to be cast as animated characters, and most of the time they are set to be positive characters. And some animals that sound uncomfortable, such as snakes, crocodiles, tigers, sharks, vultures, wolves, and so on, either don't fit in with human aesthetic standards, or are born with formidable personalities and behaviors. Give them a great talent for being a villain. The movements, expressions, and body language of animal roles are mostly based on human behavior, so in the process of establishing personification of animal role actions, we need to constantly figure out how to make them conform to the laws of human movement. It is also suitable for the description of the animal character body structure, thus achieving a moderate action effect.
【學(xué)位授予單位】:武漢理工大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2013
【分類號】:J218.7
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